How To Find A Mentor Domain_10
Ocarina of Time
Release | ||
---|---|---|
Platform | Date | |
Nintendo 64 | November 21, 1998 | |
Nintendo | November 7, 2003 | |
Wii Virtual | February 23, 2007 rst | |
Wii U Virtual | July two, 2015 | |
IQue Histrion | November 17, 2003 | |
Nintendo 3DS | June xvi, 2011 | |
Nintendo Switch: | 🌎 October 25, 2021 | |
Credits | ||
Developer | Nintendo EAD | |
Publisher | Nintendo Co., Ltd. | |
Producer | Shigeru Miyamoto | |
Director | Shigeru Miyamoto | |
Guides | ||
Walkthrough | Text Walkthrough | |
Listing:
| ||
Media | ||
Gallery | Beta Version | |
Music | Midis |
The Fable of Zelda: Ocarina of Time is the fifth installment in The Legend of Zelda series. Information technology is preceded by Link'due south Awakening and followed past Majora'south Mask. Ocarina of Time was praised by critics and players alike for its intuitive storyline and time travel mechanics and its 3D graphical style, which was new technology at the time. Similar previous Zelda titles, Ocarina of Time was directed and produced by Shigeru Miyamoto, who also worked on Nintendo titles including the Super Mario series and Donkey Kong. Ocarina of Time was very well received past critics and it is one of the few video game titles to accept received a perfect score from gaming magazine Famitsu. Ocarina of Time has received numerous awards and perfect scores in multiple gaming magazines. The game was originally released on the Nintendo 64 in numerous versions, and emulated versions of the title accept been released on Nintendo GameCube (GCN), Wii and Wii U; it was available in China on the iQue Actor (iQue); while a remake is bachelor for the Nintendo 3DS.
The base game mechanic behind Ocarina of Time is its titular "fourth dimension travel" concept in which the hero travels backward and frontward seven years in time past removing the Principal Sword from its pedestal in the Temple of Fourth dimension or vice versa. This blade is in turn used to defeat the game'due south dominate monsters and seal the Rex of Evil, Ganondorf, in the Sacred Realm. Time travel is also used heavily in the diverse side stories and side quests. The other massive innovation is the apply of the Ocarina of Time. The use of this musical instrument allows the hero to teleport to various locations, influence certain elements of the scenery, influence the time of twenty-four hours and the atmospheric condition, speak with the hero's friend Saria, and summon your equus caballus. This attribute introduced a heavy utilise of instruments in the series and has popularized the ocarina musical instrument since.
Story
- Main article: Ocarina of Fourth dimension Story
Spoiler Alert! This department describes a subject that is sensitive to plot development. |
The story of Ocarina of Time revolves effectually the Gerudo King and evil wizard, Ganondorf'due south rise to ability and the hero, Link'due south quest to defeat him and return peace to the state of Hyrule once over again. The game opens with the hero's mentor and protector, the Great Deku Tree, sending a fairy, Navi, to inform the hero about his new responsibilities. Navi escorts the hero to the Great Deku Tree who explains that Ganondorf has come to the country of Hyrule and is vying for power. The hero leaves his abode in Kokiri Forest and travels to Hyrule Castle to meet Princess Zelda. She explains to Link almost a dream that she had in which all of Hyrule was covered in dark clouds. She asks Link to collect the Spiritual Stones of Burn down and H2o. The young hero goes to Hyrule Castle Boondocks and watches the Princess beingness pursued by Ganondorf. At this point, Princess Zelda gives Link the Ocarina of Fourth dimension. Link continues onward, undaunted, to the Temple of Fourth dimension where he receives the Master Sword.
After removing the Master Sword from the Pedestal of Time, the hero falls into a deep sleep for seven years, guarded past the sage Rauru. When Link awakens, he discovers that much has inverse during the seven years he spent sleeping. Rauru explains to Link what he must practice, giving him hints on how and where to find the other sage medallions. With the assist of Sheik, the hero travels to the temples and awakens the vi Sages. The hero travels to the Temple of Time again where he discovers that Sheik is actually Zelda. Ganondorf comes and captures the princess. The hero travels to Ganondorf'due south castle. Ganondorf confronts him for a concluding showdown, in which he utilizes the power subconscious in the Master Sword and the Light Arrows to weaken and and then defeat Ganondorf. The hero and Princess Zelda manage to escape, simply before they can go out the ruins, they are confronted by Ganondorf in his true class (Ganon). The hero defeats him in one case again, and with the aid of Princess Zelda and the six other Sages, traps the evil king in the Sacred Realm. The Princess cheers the hero and returns him to his babyhood.
Gameplay
Ocarina of Fourth dimension is the first game in the Legend of Zelda series to innovate a fully 3D environment. Ocarina of Time also pioneered the Z-targeting combat mechanic, which allows the histrion to lock onto an enemy or other objects. It is also useful for not-combat situations, such as locating important elements in a dungeon room, or talking to a character who is out of reach. This mechanic is now a staple of the 3D games in The Fable of Zelda series.
At a certain bespeak in the game, the player may choose to complete a side quest where the player obtains Link's horse Epona. This allows the player to cantankerous Hyrule at a much faster pace than earlier.
Characters
Races
Ocarina of Time was the first game in the franchise to feature several vastly different races. The different races are based on the different terrains throughout the principal regions of the game.
Enemies
Bosses and Mini-Bosses
Dungeons
Items
Heart Pieces
- Main article: Ocarina of Time Center Pieces
Locations
In Ocarina of Time, Link starts off in his home at Kokiri Forest. The wood is where the showtime dungeon of the game takes place within the Peachy Deku Tree. In Kokiri Wood, in that location are many townsfolk, including the leader Mido and Link's best friend, Saria. There is a identify called the Lost Wood inside the forest. Saria has a hideout in that location next to the Wood Temple, which is unreachable equally a kid. Out of Kokiri Forest, at that place is a place chosen Hyrule Field, the largest surface area in the game. Every location is connected to information technology, with Hyrule Field existence at the center of these locations acting as nigh a hub world. As a kid, Link must run very far across the field. As an adult, Link tin can have an optional issue to get a horse, Epona, which makes travel much more efficient in Hyrule Field. The next area Link can visit is the Market, which is where the majority of townsfolk, stores, and games are located. The Bazaar, a shop with many convenient wares such as the Hylian shield is commencement encountered at the Market. At that place is also a Potion Store, which sells potions to refill Link's life and Magic Meter. Side by side is the Happy Mask Shop, which gives Link the option to embark on a series of side quests selling masks. If Link completes these missions, he can obtain the Mask of Truth.
Reception
Reviews for Ocarina of Time were extremely skillful. The virtually notable being IGN'due south review for the game which was a perfect ten/10.[1] This perfect score was the very starting time IGN had ever given out. This game is unremarkably referred to every bit the all-time Zelda game and i of the best games e'er.
Beta
The beta for Ocarina of Time holds many mysteries. Although nobody knows for sure what the original plot of the game was in the beta, at that place are some facts known. In early stages of development, the Lost Woods were a fully 3D surroundings. Remnants of a location dubbed the Unicorn Fountain by fans have too been plant in Ocarina of Fourth dimension'southward code, though it cannot be found in the regular game. 1 early on video showed Link receiving the full Triforce, causing many rumors that information technology could be obtained in the game. Several people suggested that the Unicorn Fountain was related to the Triforce. All the same, there is no proof that the Triforce ever was or is in the game'due south lawmaking. Another absurd fact about the beta is that the medallions received from the Sages were items that granted special powers. It is believed that they were initially used to warp instead of the Ocarina of Time. An unnamed group of ROM Hackers managed to detect a frozen NPC in the game's data of a character who they believed was supposed to replace Navi. The hackers are currently working at trying to brand her fully functional and hope to eventually release a patch that makes her uniform with the current game Additionally, the code for two medallions that are not seen in the game appeared that interpret into Air current Medallion and World Medallion.
An expansion to Ocarina of Fourth dimension, known equally Ura Zelda, was planned to make apply of the Nintendo 64 Deejay Bulldoze and add together new dungeons.[2] However, due to poor reception and little support of the Disk Drive, the project was scrapped. Afterward, Eiji Aonuma, the director of the Zelda franchise, asked Miyamoto for permission to brand an entirely new Zelda game within a twelvemonth so that he did not have to work on it any longer.[3] Miyamoto agreed, and this game became Majora's Mask, code-named Zelda Gaiden (Zelda Side-Story) at the time. The rest of Ura Zelda most likely became Chief Quest.
Other Media
- The Legend of Zelda: Ocarina of Fourth dimension (Manga) is the official manga for Ocarina of Fourth dimension. It is written and illustrated by Akira Himekawa, and it is divided into 2 volumes.
- The Legend of Zelda: Ocarina of Time (Comic) was published in a special edition of the European Order Nintendo magazine in 1998. This comic provides the background story to Ocarina of Time.
- The Legend of Zelda: The Abridged Series is a fan-made parody series released on YouTube by adamwestslapdog.
- Instructional Manuals:
- North America N64
- Japan
- French/Dutch
- N America GCN & Master Quest
Merchandise
- How to Draw The Legend of Zelda is a guide volume to cartoon some of the characters, enemies, and bosses from Ocarina of Fourth dimension and Majora'south Mask.
Ocarina of Time has more than merchandise than that of whatever other Zelda title. UFO catcher plushes, figures by BD&A, statues by First 4 Figures, and even some wear to proper name a few.
Multiple versions of the soundtrack were released, mostly in Japan:
- The Legend of Zelda: Ocarina of Fourth dimension Original Soundtrack
- The Legend of Zelda: Ocarina of Time Hyrule Symphony
- The Fable of Zelda: Ocarina of Time Nintendo Power Soundtrack
- The Legend of Zelda: Ocarina of Time 3D Official Soundtrack
- The Fable of Zelda: Ocarina of Time Re-Arranged Album
- The Legend of Zelda: Ocarina of Time (Nintendo of Europe Soundtrack)
- The Fable of Zelda: Ocarina of Fourth dimension Vol. II The Lost Tracks
Trivia
- The title screen music is a reference to the vocal played when the Recorder is used in The Legend of Zelda.
Gallery
Scene Artwork
- Master article: Gallery:Ocarina of Fourth dimension
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Kid Link'south first encounter with Ganondorf
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Adult Link and Sheik playing their instruments
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Link fighting Ganondorf
Characters
- Main article: Gallery:Ocarina of Time Characters
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Child Link
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Child Zelda
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Ganondorf
Bosses
- Master article: Gallery:Ocarina of Fourth dimension Bosses
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N64 model of Barinade
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Official artwork of Ganon
Screenshots
Beta screenshots
Videos
American Commercial
European Commercial
Japanese Commercial
French Beta Commercial/Demo
Game Intro
Brazilian Commercial
References
- ↑ IGN
- ↑ "Ura Zelda is based on The Ocarina of Time for 64DD." — Shigeru Miyamoto, IGN August 27th, 1999
- ↑ "Ultimately, other staff members handled The Fable of Zelda: Ocarina of Fourth dimension: Master Quest. However, every bit someone who has been in charge of the dungeons, I just couldn't get that excited over making a flip-side for them. I couldn't run across it turning into a new The Fable of Zelda, either. But we'd been told to make The Legend of Zelda. Information technology isn't every bit though nosotros could just say, "I don't desire to", and end it there. At that point, Miyamoto-san gave us a tradeoff: he said, if we could make a new The Legend of Zelda game in one yr, then information technology wouldn't have to be a "flip-side". " — Eiji Aonuma, Iwata Asks: Spirit Tracks
Source: https://www.zeldadungeon.net/wiki/The_Legend_of_Zelda:_Ocarina_of_Time
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